🚀 Elevate Your Strategy: Conquer the Unknown!
XCOM: Enemy Within expands the acclaimed tactical strategy game with new soldier abilities, advanced weaponry, and formidable enemies. Players can enhance operatives through Gene Mods, manage a new strategic resource called Meld, and engage in intense multiplayer battles across a variety of new maps.
S**Y
Expansion Enhances an Already Terrific Game, Making it One of the Greatest
** I rate games based off of many aspects, so I'll split up each category and address them individually for an easy read **** This rating is (in a sense) for Enemy Within and Enemy Unknown for comparison purposes, just something to note **Summary:XCOM Enemy Unknown is one of those rare gems, not only does it have intricate gameplay/tech-tree but is also painfully difficult (in a good way) if you want it to be. Ironman Impossible is a setting that hurts to play on many occassions... but feel's that much more amazingly awesome when you finally conquer it! Games this difficult are usually those free to play/download rage inducing plat-formers, not a game like XCOM. Enemy Within takes the previous game and adds on to the story elements and gameplay to make it a perfect 5!!XCOM:EU Score XCOM:EW ScoreStory/Believable 3/5 --> 5/5Game play 5/5 --> 5/5Graphics/Map Design 4/5 --> 5/5Sound/Music 5/5 --> 5/5Replay ability 4/5 --> 5/5Overall 4.2 / 5 --> !!Perfect 5!!Story / Believable:For XCOM:EU, this is the part of the game that was lacking. The general story of the game is an Alien invasion of Earth (humans vs. aliens) which is already quite cliche... However I do not give a bad score for a story that has been done many times, what I do criticize on XCOM:EU is the story delivery. There was very few points in the game where XCOM:EU made me feel like humanity was in any danger, or that the Earth was in total chaos (yes, even on Ironman Impossible). There was a little bit at the beginning when you have all the abductions happening and UFO's appearing + Council Missions, but it didn't feel like enough... I never felt overwhelmed (other than on the battlefield sometimes) during the base activity/scanning parts. Also XCOM HQ Never get's attack'd in anyway... you think with all the technologies at the aliens disposal they'd be able to find it at least once!!XCOM:EW changes this by adding in the new threat that can be damaging if Ignored. Now I know some people do not like the edition of the faction Exalt due to the idea of fighting humans. But in my opinion from a story stand-point, Exalt's edition makes total sense to me and although they're not much of a threat on the battlefield (more detail later), they fill a story gap that needed to be filled. In a alien invasion situation, I feel there would totally be a clandestine human attempt to exploit the aliens technology to control the world, so I love the edition. And the fact that they sort of attack XCOM Indirectly (slow down research, steal money etc.) makes you paranoid about this while you're in base!! I love it, Plus XCOM:EW has a base defense from aliens now! Need I say more... =DXCOM:EU Also had this moral dilemma issue come up between Dr. Shen & Dr. Vahlen (totally should be spelled Wahlen if she's meant to be German) about proceeding with the XCOM project, for fear of "treading the same path as the aliens." However, the only questionable (morally speaking) scientific advance in Enemy Unknown is the advances made through the Psionics Lab. But that doesn't happen til the last quarter of the game. The rest of the research is either weapons, armor and items, I don't see any issue there. XCOM:EW changes this moral dilemma question drastically with its most highly anticipated additions being the Genetics and Cybernetics Laboratories. Now I don't know about you, but I certainly feel that there is some moral issues with genetically modifying humans + the severing of limbs and replacing them with mechanical ones to make soldiers the perfect killing machines (literally). This aspect of the story was greatly enhancedGame play:XCOM:EU already had fantastic gameplay. the turn-based squad maneuvering style is simple yet effective. The cover system of the game is also simple, low and hard cover with flanking angles being adjacent is easy to learn, yet the movement in the game and the carefully designed maps make flanking an endeavor of its own, and having the RPG leveling style for soldiers unlocking abilities that can slightly alter the way these "turns" can be used is brilliantly utilized with the mechanics of the game.XCOM:EW doesn't change a whole lot to the battlefield gameplay, the obvious differences are the use of MEC's and Gene soldiers and the buff's they can utilize. Luckily, each of these additions does ruin the game but keeps it as fun and engaging as it ever was.Graphics / Map DesignThe graphics in this game aren't what I'd called realistic or even astonishing, but it works well for this style of game, the graphics are somewhat "comicy" looking but with some very nice shaders, and the effects look amazing!! I feel like the graphics resemble great games like gears of wars, same sort of cartoon like characters (people / aliens) and with some nice coloriing and amazing looking effects. The customization options for soldiers is far greater in XCOM:EW than in EU but that doesn't break the first game.The minus 1 point here for XCOM:EU is in the map design, not so much in design as in quantity but there are certainly some issues here. XCOM:EU UFO missions in particular didn't have very exciting maps, all forest / rural areas. Not only that but the quantity of maps on XCOM:EU are too few even for the other missions like abductions / Terror. This effected the replay ability of the game for you'd start to know all the maps pretty easily. XCOM:EW addresses this issue, adding in farms UFO crash sites as well as Urban crash sites as well as adding in more maps for all map types in general. Another wonderful thing about the map design is the addition of the Meld canisters!! This aspect takes away from the benefits of memorizing maps and using that to carefully maneuver, which to me is a good cause that keeps the difficulty from dropping to much and thus allows the game to be replayed multiple times. Enemy Within is a terrific expansion with map variety.Sound / Music:Love the music in this game, the starting a mission music always get's me pumped every time, I don't know why =DThe in battle music helps intensify situations and the pre-battle music is ominous enough to remind you to stay cautious, but music is typically a matter of opinion, so I won't spend too much time here.The sounds are brilliant in this game, I love the use of sounds to identify enemies on the battlefield before you see them (during the alien activity turn, when you can't see any aliens), it can make you dread certain missions when you hear the hissing of the "ever so loved" (*cough*... so OP *cough*) thin man in the first few abduction missions or the moment when you hear the first "clanking sound" and realize you're about to fight your first sectopod of the campaign, which is even more terrifying in Enemy Within due to the buff! The Weapon sound effects are great, the aliens taunts are all right where it should be!Replay ability:XCOM:EU had a lot of multiple play-through's due to the difficulty of the game, that's the wonderful thing about games as punishing as XCOM is; that they're a challenge no matter how many times you play it due to the dice rolling play style. But even with this the limited maps did make this game slightly dull to go through it many times. XCOM:EW addresses this issue quite well with the maps and the addition of Meld. One of the reason why EU could seem repetitive is that there was no reason to rush yourself, but EW with the Meld mechanic makes the level's a little more tricky. Which in turn makes playing the game multiple times more interesting.Conclusion:Enemy Within surpasses its predecessor, making XCOM a perfect game with hours of replay ability. The most incredible thing is how just the simple joy of out strategizing Aliens followed by brutally murdering them can make for such a terrific game. Recommended for any strategy gamer/hardcore gamer looking for a challenge.
W**E
I hate this, not because of the game or the ...
I hate this, not because of the game or the seller. Both were excellent. It is Steam.Run away from Steam as fast as you can. I will never buy another game that makes me connect to Steam.Before you say contact steam support. I have, 3 days ago. No responses. Absolutely worthless.I have had xcom enemy unknown for about 5 months. Never a problem. Purchased via Amazon on disks.Just recently tried to do the same with xcom enemy within. Nothing but hell since. I must be on my 12th update. They each take about 7 hours to load and this one is currently chewing up 18 gigs, yes gigs, of space on my extra drive while going through it's insufferable download.When it finally runs the program, it runs fine. I can close and rerun the program for 2 or 3 more times without steam interference. After that, another 7 hour download.I needed no downloads for "unknown", why do I need such huge downloads for "within"?Why are they so slow? I can run War Thunder without any lag, so its not my connection (thank god, did not get it through Steam).After the download and program runs, I try to set up "offline" but of course that is a big lie from steam, it says I cannot currently run the game offline. Truth is, it will never allow it.Again, asking Steam is useless. They do not respond.The game is great. Steam absolutely sucks.
P**.
Great expansion, still a smidge buggy
Aliens have landed, and mankind quickly discovers that these ones only phone home for reinforcements.Acting as a commander of a group of international super-soldiers in a shadowy underground (literally) special forces operation, you build your base, research new technologies, level your diverse squad of operatives, and abuse the save system when DAMNIT WALTER HOW DO YOU MISS IT SAID A 98% CHANCE TO HIT.Ahem.I love tactical strategy games, RPGs, and the like, and I heard great things about X-COM: Enemy Unknown. I bought and played the heck out of it, so I was excited to hear about Enemy Within. I enjoyed Enemy Within, but thought it was a sequel, not an expansion. Nonetheless, it's very enjoyable, and I recommend you get it (if you find a good price) if you enjoy this style of game, but it's a little disappointing to find that the bugginess of its predecessor is still there.The storyline is identical to the original with a few extra missions regarding the new game mechanics and additional enemy. Gameplay involves moving your squad through different missions, shooting aliens, acquiring special resources, and trying to keep your team alive and growing while you manage your base improvements and try to keep those pesky nations from leaving the X-Com project and taking their sweet, sweet money with them. The addition of the EXALT missions was a welcome variety, though I don't appreciate their backstage shenanigans causing panic in my disco.The addition of neural mods and the mech-armor was pretty entertaining, though I would have liked to see at least another level of weaponry added to the game. Like a vampire with a centrifuge, it's all about the plasma.Graphics are still tight, the camera is still a bit spotty (namely on multiple-soldier reaction shots and when going up or down floors), but the unit customization is a very welcome addition. I liked turning my MEC trooper into Bumblebee and my snipers into casual Friday warriors.I think they fixed the save bug that happens when you have over 100 save files (don't judge), but I still had the game freeze on me an inexcusable number of times. It gets frustrating considering the same thing happened in Enemy Unknown.I only tried multiplayer a few times, but even when playing against my friend in the same room, there was lag, lost commands (I would tell a unit to move somewhere, nothing would happen, then it would say I finished my turn), and a lot of difficulty even joining the game my friend created. The idea behind multiplayer is intriguing, but it was too buggy and frustrating to want to play.Overall, it's a compelling game, and a welcome breath of fresh strategic air into a world dominated by "gritty", samey shooters and God of War clones. You'll laugh, you'll cry, you'll continue crying, then you'll remember you saved it a few minutes ago and won't have to worry about rebuilding another shottie hottie.
E**E
There is no new story, basically the same recycled ...
There is no new story, basically the same recycled stuff as in the original with more options however these options do not go well with the story. There should be additional levels with this
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