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D**D
A must read
Probably the best book around talking about Babylon.js
B**O
Engaging & Comprehensive Dive into making 3D experiences with Babylon.Js
Babylon Js has established itself as a premier library for creating 3D experiences, particularly well suited for web and mobile applications. If you are looking for a foundation you can use for augmented or virtual reality, this book will provide it, in entertaining fashion. You'll learn everything in the technical pipeline to create a Space Trucker simulation, from procedural asset generation to 2d UI elements, object interaction, and of course cameras and lighting. Everything a developer or technical artist could want to know is at least discussed, including advanced topics like Ray tracing.If you are coming from a 3D art background from Blender, Adobe or Adobe Substance, but don't know how to craft a world or choose a game engine, start here. While entertaining and completely hands-on, the first mention of importing assets comes 200 pages in, focusing on the fundamentals you need to navigate the Babylon Js ecosystem and related documentation. By that point you'll have rendered a planetary system so going through the book excersize of creating a game will still deliver visual bang for your buck.The concepts of Babylon can build to the limits of your imagination, and also give you a foundation to play in worlds like Godot O3DE Unity & Unreal. I'd argue if you want an experience to reach the most people possible, a Babylon Js deployment via web & native mobile is the way to go.
O**Y
Typos make it hard to use
It's a decent book, but there are typos likeentry: «./src/index.js")in the code on the Kindle edition.Errors with guillemets instead of straight quotes and missing parentheses make this book hard to use.
C**T
Excellent book that strives to entertain while educating!
When I was brought this book to look at I had no experience with what Babylon.js. As a Software Engineer that has worked with Web and Game Technologies for a significant amount of my career, I was intrigued when I was told it was a framework for 3D games and applications using JavaScript. Having experienced the book now, I found that it does an excellent job of both entertaining the reader and explaining concepts like extending the physics available in the game engine. The book is an easy read, given the subject matter, which is that of building a 3D Game that runs in a WebGL enabled browser window. The book steps you through Design and implementation of the game from the earliest planning documents through to publishing on a major App store and even throws in some best practices on how to structure code to keep it maintainable.All together, I thoroughly enjoyed this book and I recommend it for anyone that has at least a little JavaScript knowledge, the desire to build games, and the interest to do it using web technologies.
H**O
Fantastic game dev resource!
As someone who has been interested in building browser-based games for some time, I was excited to dive into this book and see what it had to offer.From the very first chapter, I was blown away by the level of detail and clarity of the explanations. Josh does an excellent job of breaking down complex concepts and presenting them in an easy-to-understand manner. Whether you are a beginner or an experienced developer, you will find value in this book.I really appreciate how comprehensive this guide is. Josh covers everything from setting up your development environment to deploying your game to the web. Additionally, the book includes numerous examples and code snippets that help to illustrate the concepts being discussed.Overall, this book is great for anyone interested in building browser-based games. Whether you are just starting out or looking to take your skills to the next level, this book is an invaluable resource=)
A**M
The book we all needed to help learn this awesome tech!
I am currently reading and writing a review for Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript by Josh Elster.Key Highlights of the book:- Has fun browser interactive Playground samples!- Goes over the Node Material Editor – no shader code required- Super detail oriented and helping me get up and running with Babylon.js!- Uses modern Javascript practices.
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