










⚡ Command the gods, conquer the deck, and never miss a legendary play!
Wise Wizard Games: Epic Deckbuilding Card Game delivers a fast-paced, strategic TCG experience with 120 unique, high-quality cards. Designed for 2-4 players, it features a groundbreaking 1-coin resource system that enables powerful plays from the start. With four distinct factions and multiple play formats, Epic offers endless deckbuilding variety and multiplayer excitement—all in one affordable box.












| ASIN | B015QFAVPW |
| Age Range Description | 96 months to 1188 months |
| Best Sellers Rank | #158,834 in Toys & Games ( See Top 100 in Toys & Games ) #2,538 in Dedicated Deck Card Games |
| Brand Name | White Wizard Games |
| Color | White |
| Container Type | Box |
| Customer Reviews | 4.4 4.4 out of 5 stars (321) |
| Global Trade Identification Number | 00852613005091 |
| Included Components | board game pieces |
| Is Assembly Required | No |
| Item Dimensions | 3 x 1 x 8.5 inches |
| Item Type Name | Card Game |
| Item Weight | 1 Pounds |
| Manufacturer | White Wizard Games |
| Manufacturer Maximum Age (MONTHS) | 1188.0 |
| Manufacturer Minimum Age (MONTHS) | 96.0 |
| Manufacturer Part Number | WWG300 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Model Name | Epic World Base Set |
| Model Number | WWG300 |
| Number of Items | 1 |
| Number of Players | 4 |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Set Name | Epic |
| Size | Medium |
| Subject Character | Elder Gods |
| Theme | Fairy Tale |
| UPC | 793631689644 746550510445 852613005091 607983729562 787551290615 |
| Unit Count | 1.0 Count |
S**T
An Epic Game, That You Will Play Time And Time Again!
TLDR: Killed my opponents with an army of life-sucking killer dragons 42/10 would buy again. This game is quite literally epic and I would recommend it to anyone. It is a great strategy game that makes you really think out your plays and will be new and different every time. I haven't played with anyone that has disliked this game yet. It is a fantastic strategy game that you should definitely pick up, especially when you consider the low price point! Ginormous Hydras, Thundering Dragons, Sneaky Mages, and Devious Necromancers. Thematically Epic hits the nail on the head for anything you could hope for in a multiplayer dueling game, but it also has incredible game play mechanics most obviously derived from games like Magic the Gathering, Yu-gi-oh, Pokemon, Force of Will, Hearthstone? etc... At its core Epic is very much so like Magic the Gathering. Epic has 4 different colors of cards that each have their own flavor and feel to them. You have: Good (yellow), Evil (red), Wild (green) and Sage (blue). You have a 30 card deck, which is composed of creatures and spells (called events in Epic). Generally you can only play creatures on your own turn (with an exception for creatures with an ability called ambush - flash in MTG), but you can play events (sorcery/instants in MTG) on either your turn or you opponent's turn. The goal of the game is to reduce your opponent's starting life total of 30 to 0 before they reduce yours to 0. Similarly to Magic the Gathering, your creatures are going to have an attack and a health stat and they can attack the other player of be used to block your opponents creatures. Every creature has unique abilities that will always keep the game fresh. Now that we have addressed the similarities, lets talk about the differences. Epic is different from Magic the Gathering and other games in the way it does resource management. All creatures and spells cost either 1 coin or 0 coins. On your turn you will receive 1 coin to spend on your cards. If you don't spend your 1 coin by the end of your turn, then you lose it. BUT at the end of your turn, you also get 1 coin which will disappear if not used by the beginning of your next turn. This is very different from most other games because you can play your most powerful cards right from the start, but you also have to keep in mind, that you might want to save them until after you have cleared through some of your opponent's kill spells. This creates a unique and interesting balance. And the fact that you always get a coin in between your turns means that your opponents and you constantly have to keep on your toes because anything can happen! Another major difference is that, while Epic can be played with 2 players it can also be played with up to 4 players using just a single box of cards. I think the game can be expanded up to 8 players with 2 decks of cards, but I think those games would take far too long to be enjoyable. There are several different ways to play Epic: you can play with the pre-constructed decks, each consisting of a single color, or you can draft (the better option :) ). The way drafting works depends on how many players you play with. With two players, you shuffle the whole deck and then flip over the top 4 cards. You then randomly determine who goes first and they become player A. Player A chooses 1 card and then player B chooses 2 cards and then player A takes the last card. Then you flip over the next 4 cards and Player B picks the first card, player A picks the next 2 cards and player B takes the last card. You repeat this process until both players have a 30 card deck. Then you start your duel. Considering the fact that the game consists of 120 cards, this means you will always have fresh new combinations of decks to try out. When drafting with more than two players, you build 3 packs of 10 cards for each player by randomly shuffling up the cards. Then you pick up the first pack and you will look at the pack, select a card and then pass it to the next player. You continue picking cards until the pack runs out of cards and then repeat the process with the remaining two packs alternating the direction you pass on the 2nd pack. Ultimately you get a lot of control over what your deck looks like and it is part of the fun of the game. The multiplayer dynamic of the game can be very fun and is made interesting by the fact that your creatures can only block once per round. So, you really have to figure out when the best time to block is. The only slight drawback to the game is that there is no provided way of keeping track of your life-total. So, you either need dice to keep track or a pen and paper. Wasn't really a problem for my friends and I since I have an abundance of D20s, but you have been warned! Ultimately, this is one of my favorite games and I would recommend it to anyone hands down and it is one of the most frequently played games between my friends and I. We are eagerly anticipating the next expansion and the diversity it would bring to the game! If you found this review helpful, then please let me know below. I am trying to figure out how to improve my reviews to aid other Amazon customers and any feedback in the form of likes, dislikes and comments would be appreciated! BONUS FOR MTG PLAYERS: Other minor but important differences between this and MTG are that this game doesn't have a stack, you have multiple attack steps, and any single creature can block a group of creatures. The lack of a stack and opportunity to respond to other players actions killed me internally for a while, but I think it is nice for players who aren't used to the complexity of MTG. Also, I like the multiple attack steps and blocking mechanics and how they are different because it opens up new kinds of strategies in the way you play the game. Some of these things may be a turn off to MTG players, but I thought they were a welcome change that added variation. That being said, all MTG players I have played this game with have loved it. Would recommend to anyone!
A**R
Pretty standard there
So today I want to talk about the latest release from White Wizard Games, Epic: Card Game. Epic is a short, fast-paced card game that follows the ECG (expandable card game) format of regular releases of fixed cards. The game follows a similar pattern as Magic: The Gathering. The players are gods that wage war between their champions, which consist of everything from humans to wurms to zombies, on earth, and the goal is to kill the opponent by reducing their health to zero. Pretty standard there. Components 120 unique cards, plus 8 "token" cards MSRP: $15 So overall this looks like a great deal, and it is. 120 unique cards would normally go for a lot more than that. The cards are fairly standard TCG cards, though they are of higher quality than those of Magic or FFGs line of Living Card Games, which is great. The game does not come with Health trackers, however there is a free score keeping app for iOS and Android. The Game So the first thing you should know, and the defining element of the game, is that you lose all gold at the start of the turn, and then receive one gold. "Wait a minute!" you may ask. "But if I can only ever have one gold at a time, how can I play this massive T-Rex? After all, a creature that big should cost a lot." Umm... What? The T-Rex costs one? What about the Burrowing Wurm? One. What about Thundarus, the Dragon Lord of the North? One. Yep, every card costs either one or zero. This leads to some incredibly new gameplay, and is the main reason why this game is different from Magic. Every card is perfectly balanced with each other, mostly because they are all so broken that they balance. Which brings us to the second part of the game. Every card is so god**** broken. Whereas in Magic, broken cards are rare, and only found by people who spend lots of money, which leads to a financial-tied imbalance in the game, every card in Epic is broken. Let's do some examples. The Burrowing Wurm on the left has an 18 offense, and an 18 defense, plus it has the Breakthrough ability, which allows it to deal damage even if it is blocked. "Whoa, that card is overpowered!" Not any more than the other cards. In fact, many people consider that guy to be one of the less good cards. Now on the right, we have an event card. Event cards can be played during specific windows, and give one-time affects. This card just happens to allow the person who played it to either draw to cards, or break all champions. Breaking a champion is the word for killing it. You place broken cards in the discard pile. Being able to reset the board state is highly powerful when you are behind. For one-cost, that is amazing! Just like every other card. In Magic, you go, "I have to build up mana to play this awesome card." In Epic, it is "which awesome insanely powerful card should I play?" In a two player game, you can play one one-gold card on your opponents turn, and one on your own. So this leads to some really interesting and dynamic play. The Factions: Like any good CCG, Epic has four factions. However, these factions are more loose associations rather than cut and dry separations. Good (Focus on small units, healing) Evil (Focus on small units, targeted kill) Sage (Focus on card advantage and severe control) Wild (Focus on direct damage and massive, vanilla units) However, these factions are fairly loose. You can include cards for every faction. In fact, the only time that factions matter are for cards which have Loyalty abilities, in which to you reveal two cards that match the card's faction to receive a bonus. The designers did a great job of making it so that a lot of cards have loyalty affects, and nearly all targeted kill affects outside of Wild need loyalty. This was a big risk to approach factions this way, and it worked excellently. The Formats Much of the advertising for Epic has been showing off the multiple formats of the game. These actually are a little disappointing. There are something like ten formats in the rules, but in reality, many of them are slight variations on each other. I break the formats down to: Two-player (sealed) Multiplayer (sealed) (with many slight variations) Draft Cube Draft Constructed Still, all in all, that is very good. However, they are not the primary draw that WWG would make you think they are. The draft rules are very well handled, and are in my opinion, this is the best draft game out there in terms of strategy and affordability. You only need the one set to draft, or three to cube draft. The draft rules would work great for tournament play, which brings me to the biggest disappointment about the game. Constructed play. Constructed play consists of players building decks of 60 cards, with limitations on how many 0-cost cards you can include. This is the format WWG uses for tournament play. However, this is handled poorly, and is in general a bad idea for this game. If I wanted to have a complete cardpool for constructed, including the upcoming Tyrants expansion, I would have to pay $105. So much for a cheap game. And the looseness of the factions, while they work perfectly, better than any other system, in Draft play, it begins to crumble in constructed play. So don't go into this expecting it to be highly competitive, and for their to be tournament scenes in your community. Overall this is an excellent product, and something I would recommend to casual gamers as well as hardcore Magic players (especially since they just announced the 100,000 dollar Worlds). However, unless you want to spend a lot of money, constructed is probably not the way to go. As far as other LCGs go, it does well with the fun factor, but there isn’t as much depth as in some games, so this will mainly be a(n excellent) casual game. Rating: 9/10
M**Z
Te gusta Yu-gi-oh pero ya se ha vuelto muy complicado y ya no es divertido? Este juego trae de vuelta los dias de gloria cuando todo lo que tenias era ataque, defensa, efecto, carta trampa y hechizo. Es muy divertido de jugar una y otra vez, para toda la familia, realmente una buena compra.
P**M
Collecting Game Cards like these can be an expensive hobby, specially if you're determined to track down every available card for a vast and ever-growing plethora such as the leading brands tend to have. Epic provides a single 120 card stack, with no duplicates save the 8 'token' cards. Whilst there are expansions for Epic, you don't NEED them - they just add some extra variety. The set is divided into four alignments (essentially wild nature, evil, good and arcane), making it readily suited to two to four players. It's equally easy to use dice or some other means of random choice to simulate an opponent(s) if you wish to play singly. The cards in this set feature attractive artwork and a clear, pleasing design. The deck is divided between Champion cards - assorted creatures - and Event cards which are used to cast spells, transform lycanthropes, cause lightning storms, etc, etc, and effect the creatures and thus the course of the game. The creatures are of a wide variety including Medusa, Dinosaurs, Fairies, Demons, Angels, Dire Wolves, Minotaurs, Dragons, knights, wizards, Vampires, Unicorns, Trolls, etc, etc - along with the unwelcome and perplexing silliness of sticking King Kong in for no very legitimate reason. One thing about the creature cards perplexes me. Most games of this type tend to throw up some slightly odd combat ratings for characters in the interests of making the game "balanced", but Epic has a few real oddities. Such as the Winter Fairy. This is a Fairy - a Fairy, no less - who has exactly the same combat rating as a gargantuan subterranean worm monster that must be close to two-hundred feet long to judge by the artwork and has individual fangs bigger than a man. And this Worm that Arrakis Forgot has the same combat rating as a Fairy. The same Obviously Lethal Fairy also has an identical combat rating to the "Dark Leader", a hulking, armoured knight presumably relatively high in the hierarchy of evil. Odd that. The shockingly dangerous Winter Fairy is one of my favourite cards in the set, actually. And there are plenty of other values on some of the characters that seem totally out of proportion, one way or the other. But these are the kind of quirks that only bother people like me who spend FAR too long considering how a Fairy takes on a two-hundred foot long monster fang-worm on an equal footing. The game play basics are straightforward, and the more detailed elements are easily picked up with a little practice. Also, as with most such games, you can always bend the rules to your own preferences anyway; I usually do - it even says as much in Epic's included instruction guide. For anyone looking for an engaging fantasy card game neatly contained in one simple package, this is a good option. Especially if you like Killer Fairies and giant worms that would make Graboids turn tail.
J**R
Update: Ich habe grössten Respekt vor den Designern dieses Spiels. Ich spiele es immer wieder zu zweit mit meiner Freundin seit ca. 11 Monaten, mit der Tyrants Expansion seit 5 Monaten. Es macht immer noch Spass, in den 120 Karten lassen sich immer wieder Synergien und Spielstrategien entdecken. Und Da es nur 120 Karten plus ca. 48 Karten pro Expansion sind, ist das Management der Karten ganz einfach. Ein paar Magic-Spiele kamen mir geradezu langweilig vor, da die Karten dort so viel schwächer sind und das Spiel nicht so abwechslungsreich. ------------------ + Hohe Spieltiefe + Viele verschiedene Spielarten (Sealed, Draft, Constructed, 4 Pre-Constructed-Decks zum Losspielen) + Eine kleine, ehrliche und praktische Box für die Reise (bei anderen Spielen wird viel Inhalt mit einer großen Schachtel simuliert) + tolles Artwork + Sehr gut für 2-Spieler geeignet + Sehr an Magic angelehnt, aber mit wesentlichen Unterschieden o Mir machte es aber erst so richtig Spass nachdem ich die Karten besser kannte und eine Strategie verfolgen konnte. Es ist von Vorteil wenn Freunde auch Lust haben da tiefer einzusteigen. Es ist wie beim Schach, mit einem Neulig zu spielen ist nicht dasselbe wie mit einem gleichwertigen Gegner.
A**R
Fast and fun
C**A
Produto de excelente qualidade e exatamente como o anunciado!
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