🎮 Game On: Elevate your play with precision and style!
The IINE Wireless PC Controller is a versatile gaming controller compatible with multiple platforms including PC, Switch, and mobile devices. It features advanced Hall Effect technology for precision control, a long-lasting 860mA rechargeable battery, and customizable settings for a tailored gaming experience. The package includes a Bluetooth adapter and phone holder, ensuring you can game anywhere, anytime.
Package Quantity | 1 |
Button Quantity | 17 |
Additional Features | Wireless |
Power Source | Battery Powered |
Hardware Platform | PC |
Controller Type | Gamepad |
Connectivity Technology | USB |
Compatible Devices | PC, Android |
G**L
One of the TOP PC Gamepads
Take a basic Xbox Series S|X controller; put hall effect sticks and back buttons on it. Give it some lights, make it have mechanical buttons and you get this.It's accurate, well made (lighter than Xbox, harder thumbstick caps I'd get covers or kontrolfreeks), fast fast fast @ 1ms. I'm blown away, and for that cost incredibly excited. Will be looking forward to next IINE controller (never heard of em.)I will update in time, for now this is an incredibly valuable gamepad. Stipling on plastic is nice, rgb could use more/better options (it's pretty barebones), sensitivity is near perfect. Let's hope it lasts.
P**M
Amazing value and almost perfect, but held back by rear buttons
************Summary************The quality and amount of features you get at this price point is simply outstanding. However, the rear buttons and a few other small flaws hold it back from being an otherwise easy recommendation for anyone shopping for a controller.Pros: Feel Look Connection Joysticks Face Buttons D-Pad Triggers Other buttonsNeutral: SoftwareCons: Shoulder bumpers Rear buttonsVerdict: 4/5******************Detailed review******************Feel: The shape of the shell feels identical to the standard Xbox Series controller which I find extremely comfortable. It is slightly lighter than the Xbox controller but does not feel cheap at all. In fact, I prefer the lighter weight. There is a textured rubber grip where your hands hold the controller that feels nice and premium. Most will appreciate this type of grip, but be warned that it may make your hands a little sweaty if you're prone to that sort of thing. Any button specific criticisms will be covered below but overall it has a great feel.Look: Black on black is classic and looks great here. I do wish ABXY were all gray or something more subtle than the traditional colors, but they aren't overly distracting. The font/printing on them is a bit cheap looking though. I also hate the 'IINE' logo on the front of the controller. It is used to indicate charging status but I find that unnecessary given how much it detracts from the looks. The font used here is very reminiscent of the 'NIKE' logo which reinforces the idea of this being a cheap, Chinese knockoff device, which it really isn't. When plugged in, this logo is illuminated by a bright, white light that can't be turned off or modified in any way. It clashes with the otherwise nice looking full RGB 'Y' shape underneath it. To make matters even worse, the shade of the preset white color on the 'Y' shape is completely different than that of the logo. Speaking of this 'Y' shaped light, it is, as mentioned, full RBG and can be finely tuned in the accompanying app or adjusted on the fly via preset controller binds. With these binds you can swap between a static color mode, a breathing mode that slowly illuminates and darkens, and a mode which turns the light off completely. You can also use these binds to quickly change the brightness and swap between several preset colors. However, when you swap the color, any custom color you had set via the app will be overwritten until you connect it to the app again. When the light is turned off, you can still see the 'Y' shape due to the translucent whitish plastic used and I think it arguably looks best this way. Despite the drawbacks, I still find this controller to be pretty slick looking overall. It's just a shame it looks significantly better when powered off.Connection: There are three options for connection, these being wired (USB C), Bluetooth, and a wireless dongle (USB A). In my testing with XInputTest, the USB C connection provides polling rates of ~515hz. There is a USB C to USB A cable included in the box but it seems fairly low quality and I would recommend swapping it out. Bluetooth offers a polling rate of ~110hz and pairing with the included dongle is slightly faster at 120hz. While these polling rates could introduce some very minor input delay, they still beat most wireless controllers on the market shouldn't be any issue for most gamers. In addition to connection options, there are also four device profiles you can swap between using a switch on the back of the controller. These profiles include "PC/NS" for use with PC and Nintendo Switch, "iOS" for use with mobile Apple devices, "AN" for use with Android devices, and "Touch" for use with...maybe a Telsa according to the Amazon store page? It doesn't really matter anyway because, aside from the PC/NS mode providing the option for any of the three connection methods, I believe all modes just use Bluetooth and should be compatible with any device. When connected to a Nintendo Switch via the PC/NS mode, it does have the ability to wake the console from sleep. Be aware though that this controller may not be compatible with Playstation or Xbox consoles without some kind of converter. In general, I think the real use for these profiles is to save custom RGB and button mapping configurations. One last thing to mention here is that you can easily swap between Xinput, Dinput, and Switch Pro modes by holding down the Start and Back buttons for a few seconds.Joysticks: These joysticks may be my favorite part about this controller. They are Hall Effect sticks making them effectively insusceptible to the dreaded "stick drift". They feel very smooth, responsive, and quickly snap back to the center when released. Everything was perfectly calibrated out of the box giving readings of 0.00002 on all axes at neutral and circularity tests of 0.1% on both sticks when tested with hardwaretester's gamepad tester. Deadzones and response curves can be individually adjusted in the accompanying app. The design of the thumbstick caps closely resembles that of the Xbox series controller with the material on the Sirius offering slightly better grip. The sticks are removable, however I do not know of any compatible replacements. It doesn't seem like IINE sells any standalone sticks but it could be possible they would fit with designs from other companies. There are metal anti-friction rings around the edges of the joysticks allowing for buttery smooth rotation. All in all, there is really nothing more I could ask for from these joysticks.Face Buttons: As is the case with most of the buttons here, the ABXY buttons use the same mold as the Xbox series controller, so no issues there. While the Xbox series controller uses membrane switches (think a "popping" feeling), the Sirius has mechanical switches (think left click on a mouse). Which style of switch you prefer comes down to personal preference, but as someone who likes mechanical switches, these are a joy to use. They are audible but not too loud. Travel distance is minimal, actuation force is just right, and everything quickly clicks back into place when released.D-Pad: The d-pad looks identical to the Xbox series controller but feels drastically better. Lower actuation force and a shorter travel distance make executing inputs much easier. The switches are another major improvement. They are vastly quieter than the deafeningly loud, crunchy Xbox d-pad but still provide a very satisfying click when pressed. Typically I would opt for a Dualshock style configuration for a fighting or 2D platformer game but this d-pad is so good I wouldn't mind it one bit.Triggers: There is slightly less force behind these triggers than on the Xbox series controller. I find this makes analog inputs smoother and more precise but some may prefer the higher resistance. On the back of the controller there are individually configurable trigger stops with three positions to choose from. The first position allows for full range of motion and is what you'd want to use for games that register analog inputs, like racing games for example. The second position stops the trigger halfway. This can be good for those who enjoy the feel of pulling the trigger but don't need an analog input in game. The final position stops the trigger after a very short distance. This setting makes it easier to pull the trigger in rapid succession as you would in an FPS game. I will add that the stops do feel slightly flimsy, like if I pulled the trigger too hard I could drop it into a lower setting or even break the mechanism. I don't think this would actually ever happen during regular use, but I think including some type of tactile switch could help your fingers know when to let up.Shoulder bumpers: Though they are basically the same shape, I do find these buttons to be a step down from what you get with a standard Xbox series controller. The bumpers here are a bit louder and more echoey. What's worse is they feel significantly less responsive. There is a fairly noticeable delay before they snap back ready to be pressed again. They're far from unusable, but they do result in a much cheaper feeling experience.Rear buttons: Though the inclusion is much appreciated, these rear buttons are the driving factor holding this controller back from a perfect final score. We'll start with the good. These buttons can be remapped to mirror any controller inputs you like and can even be assigned to macros. They can also be used in conjunction with the Turbo function. They are very easy to remap on the fly (far too easy actually as we'll cover later) making switching between configurations a breeze. Now onto the bad. As mentioned these rear buttons mirror existing inputs. You can record unique macros onto them, but what this means is that if you map or record a macro that uses the B button, then set a macro or turbo function on the B button directly, that macro/turbo function is also applied to the macro you set on the rear button. So say you map a rear button to A+B. Then, you map the B button to L3. Now the macro you set on the rear button registers as A+L3 and not A+B like you wanted. It is very frustrating that these mappings are subject to whatever mappings have been applied to other buttons. Though the surface area of these rear buttons is fairly sizable, I can't seem to find a comfortable way to press them. When holding the controller naturally they fall against the meat of my middle fingers. If I want to use them I either need to pull back my middle fingers to press them with my finger tips, or hit them at an awkward angle with my first joint, neither of which feels quite right. This is compounded by the fact that the resistance on these buttons is a bit too high. I understand this may have been a deliberate choice to prevent accidental inputs but it ends up making these buttons even more uncomfortable to use. To top it off, they sound loud, echoey, and cheap. But all of this isn't why they drop the score from a 5 to a 4. The real reason is because of how they are remapped. You enter the remapping process by holding down a rear button for 3 seconds. This means that you can't map the rear buttons to any inputs you'd like to hold down, like the sprint button in The Legend of Zelda TOTK. I mean, you can, but you'll have to be very careful never to sprint for more than 3 seconds at a time lest you accidentally trigger the remapping mode and set your rear button to a joystick input or whatever else. All of these factors result in rear buttons that are limiting, frustrating, and uncomfortable to use.Other buttons The Start and Back buttons are serviceable enough, though the placement of the Back button in particular requires you to awkwardly reach over or around the left thumb stick. Luckily, Back isn't usually used as any kind of action button in games but it is annoying nonetheless. I always find my finger naturally reaching for the button that swaps the left joystick and d-pad instead, and I feel the placement of these should have been reversed. Speaking of which, yes there is a dedicated button to swap the functionality of the left joystick with the d-pad on the fly. This feature seems unnecessary to me because most any game you'd actually want to use this in likely already registers these two inputs as the same anyway. But hey, it's there if you want it. Opposite this button is the turbo button which has a 'manual' mode that fires when the assigned button is held down, and an 'auto' mode which will fire continuously even when the assigned button is not pressed. Modes and button assignment can be swapped on the fly. You can also use the joystick to quickly change the rate from anywhere between 5 and 20 presses per second. Finally, the Home button is placed out of the way at the bottom of the controller. It is easy enough to access when you need it and you won't ever have to worry about accidental inputs.Software The accompanying mobile app to this controller is called "KeyLinker". It should be among the first results when searching for it on your app storefront. While it is nice that there is an app at all, this ain't it. The app requires every permission under the sun to function which screams Chinese spyware. If you must use the app, I'd strongly recommend deleting immediately after you're done setting up the controller as your configs will be saved on the controller itself. I've touched on many of the configuration options in other sections but let's go through all of them here. You can update the device, factory reset it, and enter a button testing mode. You can remap every button on the controller, with the exception of Home, Turbo, and swap joystick/d-pad, to any other input (no macros). You can individually edit each joystick to set the min/max deadzones, invert x and/or y axes, and set custom response curves. You can set the min/max trigger deadzones and define custom response curves. You can adjust the vibration intensity of the left and right motors individually. You can apply a turbo setting to any and all of the A, B, X, Y, L1, L2, R1, and R2 buttons as well as adjust the rate. You can set up custom macros on the rear buttons and even define your own delay between inputs. You can set a custom RGB color, swap between a static and breathing pattern, and adjust brightness. And finally, you can calibrate the controller and adjust the duration before it automatically powers off. As you can see there are a good number of features to play around with here, I just hate that you're limited to using a sketchy mobile app.Misc This controller does come with a manual printed in three languages, one of which being English. The translation is poor and the font is small, but you shouldn't have any issues understanding how any of the features work. On the back of the manual is a QR code that leads to a WeChat link. After reaching out to IINE customer support, I discovered that this link just leads to the accompanying app page. The Amazon description boasts a 10 hour battery life. While I haven't done any testing for myself, the high quality on the rest of this product reassures me of this claim. Another feature I can't speak to myself is gyro control, but be aware that it is indeed an option. Vibration intensity can be adjusted on the fly or in the app.Verdict All of these features at this price add up to a great deal. The rear buttons unfortunately are enough of a weak point to drop the overall score to 4 out of 5. However, if you are someone who doesn't care much for rear buttons and plays on PC or Nintendo Switch, I can't recommend this controller enough.
K**E
Doesn't fully work with Call of Duty Mobile
Tried to use this with Call of Duty mobile and was only partially successful in Touch mode...the buttons didn't work but the joysticks did. Android mode wasn't recognized at all..does nothing in the game. This is partially because CoDM apparently has a limited set of controllers it works with: XBox, PS, and Backbone.To get it work, I had to use the $12 Mantix remapper app (it maps buttons to touch points via an accessibility overlay window which is a neat hack), but the joystick controls are a lot more sluggish than the native Touch mode of the controller.As for the joystick itself...the manual could be better. And the default for the lighting should be much dimmer than it is (super bright when playing games with it). The feel of the switches/joystick are pretty nice honestly. If there is a V2 of this with Bluetooth 5.3 support, there should be less lag...or ideally a way to plug it into an Android phone.
H**R
Birthday gift for grandson. He was overjoyed
He opened it and has used it now for over a week. He called to let me know how much he loves it. He is 9 years old. Was an awesome gift
D**R
Zero quality control
I am so sick and tired of amazon selling garbage products on there website. I bought 2 of these and they dnt even have the same markings. And on 1 of the controllers they wired the chip wrong inside of the controller so the left d pad and left joystick are litterally backwards. You hav2 key bind the controller in setting and switch them. So in settings the d pad is actually the left joy stick and vise versa. I'm so sick and tired of spending money to find out the product I bought has not even been tested. This is America. How can you sell crap that doesn't even work, what are regulations even for
C**N
Stick centering issues
I’ve had this less than a week and the right stick doesn’t return to center and has issues. Getting wired connection issues even when wired.The buttons on the back set macros if you hold them and it is annoying. You can’t turn it off the company promised to update this months ago but can’t be bothered apparently.
V**O
Gran calidad
Lo mejor en el rubro
C**N
El mejor control en su rango de precio
No creo que haya un mejor control paara Switch y PC por su precio.Tiene algunas características PRO como gatillos antidrift y gatillos adaptables. Es cómodo y tiene un tacto agradable. Igual tiene botones configurables que lo hacen ideal para algunos juegos como Rocket League. El D-Pad es parecido al de Series X|S, así que si te gusta ese control te va a funcionar de maravilla.Un detalle: sus botones tienen una sensación y sonido muy clicky. A mi me encanta, pero sé que no todos son fans.Lo recomiendo ampliamente. Es uno de los mejores controles para la consola y, sin duda, lo pediría de nuevo. Me parece increíble que pueda tener tantas funciones de controles de mayor gama a este precio sin sacrificar en otros apartados.
Trustpilot
1 month ago
3 days ago