🕵️♀️ Uncover the truth before time runs out!
Spyfall 2 is an exhilarating social party game designed for 3 to 12 players aged 13 and up. Players must identify the Spy among them while navigating through various locations in intense 8-minute rounds. With the option to include a second Spy and 20 new locations, this game promises endless fun and strategic gameplay, making it a must-have for any game night.
M**L
Spyfall game
This games super fun for all ages. The cards hold up really well. The game makes you think a lot of the location and jobs that could be there. So it could be a bit of a learning curve, definitely worth the money
P**F
Nice game
This is prob my new favorite game. The only thing is if you play it so many times you basically know what everything is. I really like this and would recommend.
S**X
How it compares to the other top hidden role games.
My favorite hidden role game, but for you to know which is right for you, it should be compared with the top competitors. If you don't know what a hidden role game is, everyone is dealt a role (good guys vs. bad guys) that is kept secret. During the game, the good guys have to identify the bad guys, and if they get it wrong, they lose. Get it right you win. These games are a lot of fun due to the social interactions and gaffs that happen.1) "Are you a werewolf" this $10 game produced in 1986 by Looney Labs/Mayfair Games is so popular that there are many more expensive (ripoffs?) copies of it floating around by other publishers. What is great about this game is that it supports up to 15 players, it's small enough that it stays in the center console of my car, and it is fun. However, it requires 8 players, doesn't shine until 12, one player has to sit out to moderate. In addition it's player elimination, which isn't bad _except_ for the first 2 (or 3) players eliminated. In addition, some players have told me there are "no clues", and this is b/c of how abstract it is. It depends on you "lie detecting" and I've found people that are too "mathematical" thinking to struggle with how to get this out.2) "Resistance" (and its expansions, and Resistance: Avalon) - this game requires 5, plays fairly quick, no one sits out, no player elimination. The entry price is about $12-$15, and you can spend money on expansions. The big difference in this game, compared to the other two, are that you can deduce the traitor with math along with lie detecting. The bad part is that figuring out how to get these clues is pretty complex, and requires your teammates to also understand it. More times than not the traitors win, however it's still lots of fun. The other important difference is the "stress" of this game. In Werewolf everyone always wants to be the werewolf-- it's the most fun part. In Spyfall, being the spy is something you don't want. In Resistance, it doesn't seem to matter either way, but sides are equally enjoyable (unless you are hung up on your win ratio).3) "Spyfall" is the newest, enters in at $20 and it says it can be played with 3 people-- I doubt that, and it starts to shine with 5-8. It is played with an 8 minute timer (or ditch it if you want), one traitor/spy, no one sits out, and guides you into player interaction. Spyfall ranks highest on "laugh potential" as you laugh at your mistakes, or you other players bizarre behavior, with Werewolf being 2nd, and Resistance being last in laugh factor. It gives hidden information, unlike Werewolf, so clues can be gathered and you don't have to depend on just reading people. It's boon of forcing interaction, is also a fault for some-- if you don't like asking questions, and rather just deduce quietly, the other two games are better.All in all, Spyfall is my favorite. I'd recommend Resistance for people less social and more mathematical though. If you like laughing at mistakes, then this is a solid hit.
W**R
Fantastic Party Game for Large Groups
The game goes like this: a bunch of plastic bags containing piles of cards are placed on the table face down and shuffled; one is selected.In any give bag the cards are all "identical" showing the picture of a location (night club, bank, cruise ship, space station, ...) except for one card that says SPY. The spy card and enough location cards are counted off so that each player will get one card; the cards are shuffled, and everyone gets a random one. In short, one person is getting the SPY card ...and no one knows who.Everyone looks at their card. For extra fun, in the bottom left there's a 'role' (such as bartender, teller, mechanic, astronaut) that's applicable to that card. The spy looks at their card too, doing so for the same length of time as the others -- further hiding the identity from metagamers.Here's where the fun starts. Players start asking each other questions and responding, trying to determine which players belong in the location all the while trying to confuse the spy. For instance one might ask "What's the weather like outside?" knowing full good and well they're on a submarine, and the response might be "Wet." or "I can't see." Really clever questions are things like, "Where might a find a shoe?" which in the context of a casino may mean something totally different than at a shopping mall.The person asked then gets to ask someone else a different question.If the players think they've figured out the spy, from either out of place questions or inappropriate answers, they call a vote and if everyone agrees -- the person called out has to reveal their role. If that person is the spy, they loose. If not, the spy wins. If no consensus is had, the accuser may not accuse anyone else and the game resumes.The game is also timed. If the spy can stay hidden (say for 10 minutes), they also win.Additionally, the spy is listening in on all the questions and answers and can play along, fooling the other players with generic answers. At any time the spy can reveal they are the spy, look at the list of locations (of all the plastic bag decks) and if the right one is named, the spy wins. If wrong, the spy loses.It's as simple as that, but with a group small as three and up to eight, this can be really exciting. Suspicion will shift all over the place. The time will fly by. And the clever questioning will get more elaborate.Note that players who try to be too clever end up giving away the location to the spy, so the game self-balances.Easy to teach. Easy to play. No real setup. Most certainly a go to game.
J**K
Fun party game but not as easy as you think.
This is a fun, easy-to-learn, easy-to-teach party game. It is always good for a few laughs and embarrassing moments and you and your friends/family scramble to try to lie.Each player gets a card face down - all but one of them are the same location. This is followed up by asking each other questions where you subtly attempt to indicate you know where you are, without giving away the location to the spy. It is a tough balance since you want other people to know you aren't the spy, but you don't want to let the spy guess.The hardest part of this game is coming up with questions to ask each other -- especially for new players. Everyone I have played with tends to just stutter and try to come up with something. It is funny and usually eases up after a couple rounds, but can be a bit difficult to get past. I also find that people have awful poker faces (and mine isn't as good as I thought!). It is tough to see that "spy" card and not react.If you play a lot and learn the locations, it makes it easier to play - but the bottom line is that most of the time is just a party game with people who have never played it. This makes it tough because no one learns the places and tough to play the spy.We have played very few rounds where the spy actually won. It also feels like everyone tends to move on from it after about 4-5 rounds. With these few negatives, I would still give it 4/5 stars.
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